VRay 3.50.04 for 3ds Max 2015 to 2017

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VRay 3.50.04 for 3ds Max 2015 to 2017

 

What’s new in V-Ray 3.5 for 3ds Max?

  • Interactive production rendering – Fully interactive production rendering with immediate feedback on both V-Ray CPU and GPU.
  • Glossy fresnel – New, physically-accurate reflection model adds realism to any scene.
  • Resumable rendering – Ability to stop and continue rendering at any point, preserving work and saving time. Supports both progressive and bucket rendering.
  • Live VR rendering – Render directly to Oculus Rift or HTC Vive with full GPU acceleration. Visualize changes within the headset as they are made in 3ds Max.
  • Interactive lens effects – GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering. Compatible with V-Ray Denoiser.
  • Forest Color Support – Color variation support in Forest Pack by iToo Software. Available for V-Ray CPU and GPU.
  • alSurface material – General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.
  • MDL materials – NVIDIA’s universal material format is now supported by V-Ray, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.
  • GPU Improvements – Continued V-Ray GPU development has led to faster speeds and an expanded feature set. Memory-efficiency has been dramatically improved through On-Demand Mip Mapping, which intelligently loads and renders textures using automatic processing and the GPU

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